![]() The maps are also neat with the FSM tilesets and parallaxing being used although the Desert areas seem to use the default MV tilesets. I also do like the art for the enemies and some CG scenes as well as the bust graphics being animated. I also like the voice acting for the major characters although they're not fully voiced. I do like how the game has an entirely original soundtrack with each town and field location having unique tracks compared to Didnapper using some tracks from RPG Maker XP. The escape system also gets more use in this game which I felt was underused in Didnapper unless you lost battles.īelow is my review and thoughts of the game. Another difference is that Seles/party gets tied up more often than Suki did in Didnapper. A notable difference between this game and its predecessor is that cutscenes are very frequent in Didnapper 2 though RPGs are usually story driven and it's not uncommon for RPGs to have a lot of cutscenes, take the Final Fantasy games for example. ![]() ![]() Compared to to the first game, Didnapper 2 feels more like an RPG with exploration rather than being mission/level-based though still using the bondage theme and the battle mechanic from its predecessor. I have played the game and finished the main game on version 1.0.5, I also had played Didnapper 1.8.1 5 years ago.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |